Sign In

Taking a glimpse into the future of print and paper


Printed batteries, posters capable of detecting touch, WiFi-blocking and noise-absorbing paper, these are just a selection of innovations brought together by the 'Paper Evolutions: Exploring digital and physical paper futures' exhibition hosted by VTT on September 9th in Espoo, Finland.

The collaborative exhibition 'Paper Evolutions: Exploring digital and physical paper futures' showcases cutting-edge print and paper innovations taken from European companies and R&D centres. The exhibition aims to showcase some of the most interesting print, paper and fibre innovations taken from across Europe, and explore a range of diverse applications these materials could have.

Our 16 exhibits include packaging that incorporates sensors and links with your mobile, posters that are capable of detecting human touch and printed batteries. But beyond the technology, the exhibition seeks to explore how fibres from a range of materials could offer socially conscious solutions - such as fibres made from recycled cacao beans and smart packaging that informs allergy sufferers of potentially harmful ingredients.

'Paper Evolutions' is a collaborative exhibition that brings together work from members of the COST Action FP1104, which focuses on innovating print media and packaging and a 'PAPER Breakthroughs' publication. This travelling exhibition explores innovative paper and cardboard concepts and their potential for society, beyond the discussion digital versus paper alone. The exhibitors come from Finland, the Czech Republic, Germany, the UK, France, Sweden, the Netherlands and Belgium.

Anu Seisto, chair of COST Action FP1104 and Research Team Leader at VTT said: "The aim of our COST network has been to bring together people with user, technology, business or game research backgrounds to discuss and innovate different combinations of fibre-based materials and digital services. This exhibition showcases some possibilities that have been taken forward by our member institutes. It's been intriguing to see how ideas evolve with combining and sharing expertise."

Heidy van Beurden of PAPER Breakthroughs, added: "It is fascinating that paper, one of the oldest materials known, addresses many societal challenges today. Not many people expect this from paper. And even more interesting, these innovations are tackled by multiple sectors. The PAPER Breakthrough book and exhibition brought together expertise from engineers, architects, ICT professionals and designers, linking production chains with 3D printing techniques and reuse of materials. These paper innovations are simply solutions to be shared with all accelerators of knowledge."

John Mills, researcher at the Media Innovation Studio and developer of the EKKO and Interface exhibit, said: "It's been wonderful to see the huge range of technologies and possibilities come together over the last few weeks and months. Our exhibits here hope to inspire, challenge and delight. Taken from a range of countries, companies and researchers, they demonstrate what is possible for products, services and digital connectivity. And, perhaps most importantly, they hope to fire the imagination."

Exhibition catalogue:


PAPER Breakthroughs is the title of both a new publication and a travelling exhibition about European answers to societal challenges, made with paper and cardboard. The aim of this initiative (HVB Communicatie, Amsterdam) is to translate valuable technological knowledge to various areas of expertise with an interest in innovation and sustainability. See also: 
Please contact Heidy van Beurden for more information at: / +316 153 085 62


COST Action FP1104 focuses on new possibilities for print media and packaging that may be achieved through combining print with digital. The Action has aimed at promoting discussion on the benefits that may be achieved from novel combinations of print and digital through bringing together experts from various fields. In our networking meetings, the topics have varied from technological opportunities to changing consumer behaviour and game research. The network has also supported active discussion between the academia and industry.